In the Thick of It

"In the Thick of It" is the first level of Approach, the first episode of Rise of the Triad: Dark War. It was designed by Tom Hall and used the music track "Suck This".

Walkthrough
You begin in room on the lower west-side of the map. Head straight and grab the extra Pistol, then turn the corner to the south. Continue straight into the next room, the hub of the level. Head to the eastern door first, and travel down the hallway it leads to in order to receive a God Mode powerup. Head back to the hub room as quickly as you can and go through the north door, making as much use of your powerup as time allows. After exploring the first two of the rooms on the northern path, you'll come to a room with a large pillar in the center. There's another room to the west behind some glass panes, containing some Ankh Coin arches. Keep heading north, and follow the winding path as it begins to head east, then north again, and then west at the top of the map. Head through the door at the end and continue west, winding around until you reach the exit.

Secrets

 * Turn right from your starting point, destroy the torch, and activate the pushwall behind it. Inside is a small room and a hallway that leads to a locked door - it's on a time delay. It'll open in about 2 minutes, revealing a 1UP. Make sure to keep right after activating the touchplate.
 * Just before entering the second room, hit the touchplate south of the rooms entrance to open up a wall to the north. You'll find a Bazooka inside.
 * In the hallway with the God Mode powerup, the pushwall just to the east of the backside of the switch (only accessible after the touchplate at the end of the hall has been activated) leads to a large arch of Ankh Coins.
 * In the pillar room, the column just to the southeast side of the doors is a pushwall. If you push the column twice and use the jump pads, you can get to an area with a 1UP. The touchplate in an alcove along the west wall opens the west side of the central pillar back in the room.

~ Walkthrough and Secrets excerpt taken from the Rise of the Triad: Official Players Guide

Gallery
To be Added

Notes & Trivia

 * The map is designed in such a way that each of the main sections resemble a pistol, a knife, and an SMG respectively.